Sustainable Development Goals (SDGs) in Action: A STEAM-Infused Approach

Sustainable Development Goals (SDGs) in Action: A STEAM-Infused Approach

This course integrates the principles of STEAM education with a focus on practical applications for addressing the 17 Sustainable Development Goals (SDGs) set by the United Nations.

Course Description


  • Sustainable Development Goals (SDGs)
  • Digital skills and competences
  • Science, technology, engineering and mathematics (STEM)
  • New learning and teaching methods and approaches


01-05/07/2024, 19-23/08/2024, 26-30/08/2024

Course Calendar

target audience

  • Educators from various disciplines (primary, secondary, and higher education).
  • Professionals interested in incorporating sustainable practices into their work.
  • Individuals passionate about leveraging STEAM for social and environmental impact.

This course integrates the principles of STEAM education with a focus on practical applications for addressing the 17 Sustainable Development Goals (SDGs) set by the United Nations. Participants will explore how Science, Technology, Engineering, Arts, and Mathematics (STEAM) disciplines can contribute to sustainable development. The course emphasizes hands-on activities, project-based learning, and collaborative approaches to empower educators and professionals to drive positive change in their communities.




  • Understand the 17 SDGs and their interconnected nature.
  • Integrate STEAM principles into the design and implementation of projects addressing specific SDGs.
  • Develop skills to create engaging and interactive STEAM-based lessons for diverse audiences.
  • Collaborate on cross-disciplinary projects to address real-world challenges aligned with the SDGs.
  • Foster a mindset of innovation and creativity for sustainable solutions through STEAM education.

Ability to align STEAM principles with specific SDGs.

Competence in designing and implementing STEAM-based projects for sustainable development.

Collaboration skills for interdisciplinary initiatives addressing complex global challenges.

Practical knowledge of integrating SDGs into educational curricula.

Increased awareness of the role of technology, arts, and sciences in achieving sustainable development.

Daily Program

Day 1: Introduction to STEAM, SDGs, and Hands-on Activities
  • Overview of the 17 SDGs with emphasis on SDG 4 (Quality Education).
  • Introduction to STEAM principles and their role in sustainable development.
  • Introductory hands-on activities related to SDG 4.
  • Introduction to LEGO WeDo 2.0 material and application.
Day 2: Exploring STEAM with Simple WeDo 2.0 Projects
  • Understanding motion and sensors with a focus on SDG 9 (Industry, Innovation, and Infrastructure).
  • How a simple robotic mechanism can contribute to SDG 9.
  • Hands-on project: Designing a WeDo 2.0 project for SDG 9 impact.
  • Workshop on integrating technology and arts in educational practices.
Day 3: Advancing with Scratch 3.0 and LEGO WeDo 2.0
  • Introduction to Scratch 3.0: Interface and simple coding for SDG 13 (Climate Action).
  • Integration of LEGO WeDo 2.0 into Scratch 3.0 for climate-related projects.
  • Exploring advanced robotic mechanisms with applications for SDG 13.
  • Hands-on project: Creating a project-based lesson plan addressing climate action.
Day 4: Understanding Sustainable Development Goals
  • Social and environmental impact of SDGs, with a spotlight on SDG 7 (Affordable and Clean Energy).
  • Technological challenges and innovations for achieving SDG 7.
  • Examples of good practice around the globe related to SDG 7.
  • Integrating SDGs into educational procedures.
  • Open project: Each group selects an SDG, produces a lesson plan focused on SDG 7.
Day 5: Cross-Disciplinary Collaborative Projects and Presentation
  • Teams collaborate on cross-disciplinary projects addressing multiple SDGs.
  • Presentation preparation for collaborative projects.
  • Presentation of collaborative projects to peers.
  • Classroom role-playing: Groups teach their lessons to others playing the role of pupils.
  • Reflection and action plans for integrating learnings into participants' work
  • Closing ceremony, certificate distribution, and celebration.


*subject to small adaptations, upon availability

Virtual Visits to Sustainable Development Initiatives

Virtual visits to exemplar sustainable development initiatives globally. Through interactive sessions, participants will explore how these initiatives align with specific SDGs, gaining valuable insights and inspiration for integrating STEAM principles into their projects.

Collaborative Project with External Organizations

The course will feature a unique opportunity for participants to engage in a collaborative project with external organizations actively involved in sustainable development. This hands-on experience allows participants to apply STEAM principles in a real-world context, contributing to ongoing initiatives while fostering meaningful connections.

Online Networking Events with Sustainability Professionals

These sessions will bring together sustainability professionals, allowing participants to interact, seek advice, and explore potential collaborations. Networking with experts in the field will provide valuable perspectives on integrating STEAM into sustainable practices.

Collaborative Project Showcases

This showcase will serve as a platform for participants to present their innovative solutions, receive feedback from peers and professionals, and celebrate the application of STEAM principles to sustainable development challenges.

Assessment Methods

Assessment is continuous with formative and summative methods throughout the training.


Project Progress Assessments
Peer Assessments for Collaborative Projects
Questionnaire and Group Discussions on Learning Progress
Interactive Quizzes


Project Evaluation based on SDG Alignment
Individual Reflection Paper
Collaborative Project Showcase
Summative Questionnaire

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Teaching Methods

  • Interactive Workshops

    Engaging workshops will guide participants through interactive sessions, encouraging hands-on exploration of STEAM tools and practical applications related to SDGs. These workshops facilitate direct engagement and skill development.

  • Project-Based Learning

    Emphasizing real-world application, project-based learning tasks participants with designing and implementing STEAM projects aligned with specific SDGs. This method fosters problem-solving skills and enables participants to address complex global challenges.

  • Virtual Guest Lectures from Sustainability Experts

    Renowned sustainability experts will deliver virtual guest lectures, providing valuable insights and perspectives on the intersection of STEAM and SDGs. These sessions offer participants exposure to diverse viewpoints and real-world applications.

  • Collaborative Discussions

    Facilitated collaborative discussions allow participants to share ideas, perspectives, and challenges related to integrating STEAM principles into sustainable development.

  • Workshops with Hands-on Activities

    Workshops featuring hands-on activities will enable participants to directly engage with STEAM tools and SDG-related projects.

  • Peer Teaching and Feedback

    Collaborative activities where participants present lessons and receive constructive feedback.


Upon successful completion of our courses, participants receive recognition in the form of certificates.

Recognizing your active participation, the Certificate of Attendance is awarded upon completing the course. It signifies your commitment to the learning journey and showcases your engagement with the course content.

Certificate of Attendance

by SISERA Greece

Europass Certification goes beyond acknowledgment; it aligns with European standards for transparency and recognition of skills and qualifications. This internationally recognized certification enhances your profile and opens doors to opportunities on a global scale.

Europass Certification

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